Experimental interface
Anime Hair Studio
0 strands
Anime Hair StudioCreative workspace
View options
Create Bone Chain
Brush Node Editor
Build the active brush from connected settings.
PatternSource
SegmentsRepeat
StrandsArray
GeometryShape
ProfileCross Section
Width GeneratorValue
Value
Depth GeneratorValue
Value
Twist GeneratorValue
Value
Strand ShapeInputs
WidthAuthored Curve
DepthAuthored Curve
TwistAuthored Curve
Brush OutputResult
Persp
Front
Right
Top
Transform
Translation
Rotation
Scale
Initialize Primitive
Extrude
1 face
No eased end
Auto Remesh
Medium Effort balances speed and quality. All levels run in the background.
0 objects selected
Ready
Preparing remesh…
Processing in stages. You can cancel at any time.
Drop image as reference
Drop anywhere in the viewport for a 2D overlay, or choose a 3D plane view.
Front3D Plane
Back3D Plane
Left3D Plane
Right3D Plane
2D Overlay
Alt + Left MouseOrbit
Alt + Right MousePan
ScrollwheelZoom
Middle MouseOrbit
Shift + Middle MousePan
Ctrl + Middle MouseZoom
ScrollwheelZoom
Alt + Middle MouseSnap to cardinal views
FCycle selected and full-scene framing
Selectable
Edit Mode
Selected-- verts / -- tris
Total0 verts / 0 tris
Performance
-- FPS
Preset Library
Full Hair Presets
Reference Images
Viewport overlays and placeable 3D guides
No reference images added.
Visible
Use a 3D Plane reference to trace one lock into an editable strand.
In front of mesh
Use Move (W) and Scale (R) to fit the plane to your mesh.