Anime Hair Studio

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LudeTools 2026

Anime Hair Studio
Alt + Left MouseOrbit
Alt + Right MousePan
ScrollwheelZoom
FCycle selected and full-scene framing
Selectable
Edit Mode
Selected-- verts / -- tris
Total0 verts / 0 tris
Performance -- FPS

Bevel Mesh Edges

Drag left/right in the viewport to adjust width. Hold Shift for precision. Segments add loops for a rounder transition. Apply commits one edit; Escape cancels.

Add to Selection Set

Choose a selection set for the selected strands.

Duplicate Procedural

Preview evenly spaced blended strands live while you adjust the count or select new sources.

1 duplicate will be placed halfway between the selected strands.

Keyboard Shortcuts

Customize tool and workspace keys. Click a binding, then press a single letter or number. Esc cancels capture. Navigation, modifier combinations and gesture keys remain fixed.

Keyboard Shortcuts

Quick access to tools, editing modes, and viewport navigation.

Tools

QSelect tool
WMove tool
ERotate tool
RScale tool
TRelax tool
DDraw strand
PSplit Panel
GDraw braid
Shift+Draw dragDraw a surface-conformed strand, braid, or panel in eight directions

Selection

Ctrl+Left click / dragAdd control points or strands to the selection
Shift+Left click / dragRemove selected strands or control points
BToggle proportional editing
Hold BMove the mouse to resize proportional influence

Curves

Ctrl+Alt+Left clickAdd a strand control point while preserving the curve
Shift+Alt+Left clickRemove a strand control point while preserving the curve
HToggle hierarchy editing

Editing

TabCycle available edit modes
1/2/3/4/5/6Strands / Meshes / Guides / References / Brushes / Presets workspaces
S+Left dragAdjust the active brush size
Ctrl+DDuplicate selected strands, guides, or references
Ctrl+1Isolate selected strands
LLock selected strands; unlock all when none are selected
Ctrl+HHide selected strands; unhide all when none are selected
DeleteDelete selected components, strands, guides, or references
OToggle World and Object transform space
XToggle X-axis mirror editing
Hold Z+Point dragMove along the control point normal

General and Viewport

Ctrl+ZUndo
Ctrl+YRedo
Ctrl+Shift+ZRedo
Orbit drag+Hold ShiftSnap the camera to cardinal views
Alt+Left dragOrbit the camera
Alt+Right dragPan the camera
ScrollwheelZoom the camera
FCycle selected and full-scene framing
Hold SpacebarChoose from the contextual radial menu
Hold Q / W / E / RChoose options for that tool
EscClose the active menu or window

Anime Hair Studio Version 1.1.2 Patch Notes

Blank strand lattices, independent mesh topology, clearer lattice controls, and updated guide content.

New features

  • Blank Strand Lattices
    Create an editable 3-by-3 strand lattice directly from the Strands toolbar or Curves > Create Strand Lattice, without drawing source strands first. The existing Create Lattice from Strands command remains available.
  • Independent Mesh Topology
    Adjust Horizontal Loops and Vertical Loops separately in the lattice's Topology section. Change mesh density without adding, removing or moving editable control points; settings support undo, linked mirrors, project save/load and custom hairstyle presets.

UI changes

  • Clearer Lattice Controls
    Curve Lattice now labels the editable cage settings as Horizontal Controls and Vertical Controls. Mesh loop settings live in a separate Topology section, with editable values and reset buttons.

Tweaks and quality of life

  • Lattice Guide
    The searchable in-app guide explains blank lattice creation, creating lattices from existing strands, and the difference between control-point density and mesh topology.

Bug fixes

  • Stable Lattice Resolution
    Changing lattice control counts no longer changes the chosen mesh loop counts. Older lattices retain their existing mesh resolution until edited; non-loft Curve Surface geometry keeps its existing behaviour.

Preferences

Configure application behaviour and optional features.

Viewport

Display

Performance

Twist curve live previewChoose whether live twist edits rebuild every selected strand or only the active strand.

Interface

Conventions

Unsaved Recovery Found

Anime Hair Studio found project changes that were not manually saved.

Untitled Hair Project

Recover the project, download a copy for safekeeping, or discard this recovery snapshot.

Update existing strands?

Changing these defaults will reshape every existing strand in this group. Curve positions and twists will stay unchanged.

Disable zipper snapping?

Free zipper placement can put a split between horizontal topology loops. This may create uneven or non-watertight geometry when the panel is exported.

Open Dropped Project?

Opening this project will replace the current scene.

You will lose any unsaved progress in the current project.

Move or Duplicate Reference?

Choose whether to move this reference or create a duplicate in the target section.

Strand Profile

Selected strand

Taper Curve

Selected strand

UV Inspector

Mesh topology in UV space

Save Hairstyle Preset

Choose how the hairstyle should be packaged. Empty regions are skipped.

.ahs
Automatically generated hairstyle preset preview Preview generated from the hairstyle mesh
Preset Contents

Save Project

Choose a name for the file.

.ahs

Step 1 of 5

Name Your Project

Give this project a name. You can change the file name when you save.

Create Strand Lattice

Connect neighbouring strands in spatial order. Roots form the top edge; tips form the bottom.

Sets the control points from root to tip on each curve. Original strands are retained; hiding is optional.

Import Mesh

Add an editable mesh to the current scene.

Separate disconnected pieces into editable meshes. USDA converts to meters / Y-up; OBJ and FBX keep their loader units.

Convert Mesh to Strand

Fit one editable strand from the mesh. Best for a single elongated hair chunk.

8
Topology
26
10

Rebuild Curve

Recreate selected curves with a new control-point layout while preserving their shape.

Create Brush Preset

Save the current brush, curve, and profile settings in this browser.

Remove Custom Preset

Remove this custom preset from this browser?

Base Colour Gradient

Blend colours from the strand root to its tip.

Select to Curve · Experimental

Outline one lock, then click its root and tip. The selection defines the shape; image colours are not analysed.

Creates one strand using Draw Strand shape defaults. No automatic depth fitting or mirrored copy.

Stress Test

Isolated diagnostics — your project, selection and undo history stay untouched.

Uses real strand geometry and materials, with an automatic camera orbit. Rig + physics binds and simulates every strand while moving its roots. Gem — full effects enables fractures, internal fracture depth, inclusions, pearlescence and rainbow reflections without changing your materials. Shadows, outlines, head collisions and editor helpers are excluded. The editor viewport pauses during the run. FPS is refresh-rate capped; physics, skinning and render submission are CPU work, not GPU timing.

Ready. Start with 500 strands, then increase the load.